Darts Scorekeeper Pro

Darts Checkout Chart: Every Finish From 2 to 170 (Printable Double-Out Guide)

Guide · Keltek AI · Last reviewed June 2026

A darts checkout chart lists the standard double-out route for every finishable score from 2 up to 170, the highest possible three-dart finish (thrown as T20, T20, Bull). Below is the complete chart, with the conventional combination for each total. Every route ends on a double, because in 501 and other X01 games the final dart must land in a double or the 50 bull to win the leg.

Type a remaining score (2 to 170) for the standard double-out route.

If you have a number left, say 96 or 121, and you want the route that finishes it on a double, scroll to the chart below and find your total. The combination next to it is the conventional finish that most players, leagues and broadcasters use. After the chart, this guide explains why each route is the standard one, which scores cannot be checked out at all, and the simple logic behind setting up the double you want.

How to read the chart

The notation is the universal darts shorthand:

Read each route left to right as the order you throw. The last entry is always a double or the bull, so the route legally closes the leg under the double-out rule used by the PDC and the World Darts Federation. Where a number has more than one sensible finish, the chart shows the one that is most widely taught and that leaves a comfortable double.

The full checkout chart: 2 to 170

This is the complete reference. Totals 2 to 40 that are even are simply a single double; the combinations get more interesting above 40, and the high finishes (100+) almost always start with a treble 20.

LeftCheckout
2D1
3S1 D1
4D2
5S1 D2
6D3
7S3 D2
8D4
9S1 D4
10D5
11S3 D4
12D6
13S5 D4
14D7
15S7 D4
16D8
17S1 D8
18D9
19S3 D8
20D10
21S5 D8
22D11
23S7 D8
24D12
25S9 D8
26D13
27S11 D8
28D14
29S13 D8
30D15
31S15 D8
32D16
33S1 D16
34D17
35S3 D16
36D18
37S5 D16
38D19
39S7 D16
40D20
41S9 D16
42S10 D16
43S3 D20
44S4 D20
45S13 D16
46S6 D20
47S15 D16
48S16 D16
49S17 D16
50Bull
51S19 D16
52S20 D16
53S13 D20
54S14 D20
55S15 D20
56T16 D4
57S17 D20
58S18 D20
59S19 D20
60S20 D20
61T15 D8
62T10 D16
63T13 D12
64T16 D8
65T11 D16
66T10 D18
67T17 D8
68T20 D4
69T19 D6
70T10 D20
71T13 D16
72T16 D12
73T19 D8
74T14 D16
75T17 D12
76T20 D8
77T19 D10
78T18 D12
79T19 D11
80T20 D10
81T19 D12
82T14 D20
83T17 D16
84T20 D12
85T15 D20
LeftCheckout
86T18 D16
87T17 D18
88T20 D14
89T19 D16
90T20 D15
91T17 D20
92T20 D16
93T19 D18
94T18 D20
95T19 D19
96T20 D18
97T19 D20
98T20 D19
99T19 S10 D16
100T20 D20
101T17 S10 D20
102T20 S10 D16
103T19 S10 D18
104T18 S10 D20
105T20 S13 D16
106T20 S14 D16
107T19 S10 D20
108T20 S16 D16
109T20 S17 D16
110T20 S18 D16
111T20 S19 D16
112T20 S20 D16
113T20 S13 D20
114T20 S14 D20
115T20 S15 D20
116T20 S16 D20
117T20 S17 D20
118T20 S18 D20
119T19 T10 D16
120T20 S20 D20
121T20 T11 D14
122T18 T18 D7
123T19 T16 D9
124T20 S14 D25
125T20 T19 D4
126T19 T19 D6
127T20 T17 D8
128T18 T14 D16
129T19 T16 D12
130T20 T18 D8
131T20 T13 D16
132T20 T16 D12
133T20 T19 D8
134T20 T14 D16
135T20 T17 D12
136T20 T20 D8
137T20 T19 D10
138T20 T18 D12
139T20 T13 D20
140T20 T20 D10
141T20 T19 D12
142T20 T14 D20
143T20 T17 D16
144T20 T20 D12
145T20 T15 D20
146T20 T18 D16
147T20 T17 D18
148T20 T20 D14
149T20 T19 D16
150T20 T18 D18
151T20 T17 D20
152T20 T20 D16
153T20 T19 D18
154T20 T18 D20
155T20 T19 D19
156T20 T20 D18
157T20 T19 D20
158T20 T20 D19
159not possible
160T20 T20 D20
161T20 T17 Bull
162not possible
163not possible
164T20 T18 Bull
165not possible
166not possible
167T20 T19 Bull
168not possible
169not possible
170T20 T20 Bull

Save it. On a phone or tablet, this whole page prints cleanly to three columns. But a printed chart freezes the moment you put it down: mid-leg you still have to keep the running count in your head and then hunt for your exact number. That is the gap the Darts Scorekeeper app removes, covered at the end.

Why these are the conventional routes

Most totals have several mathematically valid finishes, so why does the chart pick the one it does? Three rules of thumb decide the standard route, and they are the same rules the app's checkout finder applies.

1. Start with the biggest scoring dart that keeps a clean double

For finishes above 60, the first dart is almost always T20 (60), because reducing the number quickly leaves a simple two-dart out. For 96, T20 leaves 36, which is D18. For 100, T20 leaves 40, which is D20. The treble 20 is the engine of nearly every high checkout, which is why so many routes in the chart begin the same way.

2. End on a popular, even double

A finish is only as good as the double it leaves. The chart steers toward the doubles players practise most (D20, D18, D16) and toward even numbers, because an even remainder splits cleanly if you miss. This is why 96 is shown as T20 D18 rather than, say, T16 D24: D18 is a friendlier finishing double than D24 for most players. The classic example is D16: miss it into the single and you are left on 16, then 8, then 4, always landing back on a double.

3. Keep the route as few darts as possible

The conventional finish uses the fewest darts available. Every total from 2 to 170 that can be checked out is shown as a two-dart or three-dart out, because that is the most darts you have in a single turn. Where a two-dart finish exists (such as 96, 100 or 110), the chart shows it, since the fewer darts a route needs, the more often you will hit it.

Routes vary, and that is fine. You will see slightly different combinations on different charts: 96 as T20 D18 here, T16 D24 elsewhere, or 124 as T20 S14 Bull versus T20 T16 D8. They are all legal. What matters is that the route ends on a double you trust. Pick the version that leaves your favourite finishing double and stick with it so it becomes muscle memory.

The bogey numbers: scores you cannot check out

Seven scores between 2 and 170 cannot be finished in a single three-dart turn, no matter how you throw. These are the bogey numbers: 169, 168, 166, 165, 163, 162 and 159. There is no combination of three darts that both reaches these totals and ends on a double. The number 1 is also unfinishable, since the smallest double is D1 (worth 2), which is why leaving yourself on 1 always busts the turn.

If you are left on a bogey number, do not chase it. Throw a scoring dart to bring yourself down to a clean finish: from 159, for example, a T19 (57) leaves 102, a comfortable three-dart out. Knowing the bogey numbers is part of why the highest "real" checkouts you see on television, 170, 167, 164, 161 and 160, skip over the gaps in between.

Worked examples: the two numbers people search most

96 left

Throw T20 for 60, which leaves 36. Then D18 finishes it. Two darts, ends on a popular double. If you miss the treble and hit a single 20 (leaving 76), you still have a dart in hand to throw T20 again or set up a double for next visit.

121 left

Throw T20 (60) to leave 61, then T11 (33) to leave 28, then D14. Three darts. The reason this is the standard 121 route is that it leaves D14, an even double, rather than stranding you on an odd number that needs a splitting dart.

From a static chart to your number, live

A checkout chart is the right thing to learn from. But there is an honest limit to a printed page: it is static. The chart does not know what you have left, so in the middle of a leg you are doing two jobs at once, keeping the running subtraction in your head and then scanning a table for the row that matches. Under match pressure, that is exactly when finishes get missed, not because the double was hard, but because the route was wrong or the count slipped.

Darts Scorekeeper closes that gap. It reads your remaining score after every turn and shows the checkout route the instant you need it, always ending on a double, and where several routes exist it leans toward the comfortable one, the same logic behind the chart above. The finishes it suggests are the conventional double-out routes, including 170 as T20, T20, Bull, so you never scan a table mid-leg. Its Checkout Trainer also drills random finishes from 41 to 170, turning the chart into muscle memory rather than something you read off a wall.

Get Darts Scorekeeper on the App Store

iPhone · iOS 17+ · Free for the standard 301 / 501 / 701 finishes.


Frequently asked questions

What is the highest checkout in darts?

170 is the highest possible three-dart checkout, thrown as T20, T20, then the 50 bull (the bull counts as a double for finishing). No score above 170 can be checked out in a single turn, because the most you can throw while ending on a double is 60 plus 60 plus 50.

What are the bogey numbers in darts?

The bogey numbers are scores that cannot be checked out in three darts at all: 169, 168, 166, 165, 163, 162 and 159. If you are left on one, score down to a finishable number instead of attempting a checkout. The number 1 is also unfinishable, since the smallest double is D1, worth 2.

How do you check out 96 in darts?

The standard route is T20 (60) then D18 (36). It is a clean two-dart out that ends on a popular double. Some players use T16 then D24, but T20, D18 is the conventional finish on most checkout charts.

How do you check out 121 in darts?

The common route is T20 (60), T11 (33), D14 (28). It is chosen because it leaves D14, an even double, rather than an odd remainder that would force a splitting dart first.

Is a printed checkout chart enough to improve at darts?

A printed chart is great for learning the standard routes, but it is static: mid-leg you still keep the count in your head and then hunt for your number. A scorekeeper app reads your remaining score after every turn and shows the route instantly, always ending on a double, so you never scan a table under pressure.


Keep reading


Sources: Professional Darts Corporation (PDC), World Darts Federation (WDF), the Darts Regulation Authority (DRA) rule book that governs PDC tournament play, and the standard darts checkout table.